Of course, previously I declared the days of truly great playable demos were probably behind us. Thanks Quake Live! 1: Silent HillsAt number one today is a demo so fresh it wasn’t actually even around for the last month’s list. Wait, Half-Life and the numeral three in such close proximity? That can only mean one thing, surely? Half-Life 3… confirmed? Somewhere a headcrab just grew fairy wings. At any rate, if it’s good enough for The Stanley Parable Hall of Great Demos, it’s good enough for us. Like the Half-Life 2 demo that followed, however, Uplink was only made available to players after the release of the full retail version of the game. It was all here: the creatures, the G-Man, the crowbar. However, I expect you’re mainly talking about Half-Life: Uplink, a demo version of Valve’s genre-defining shooter that was actually based on chapters cut from the final game during development. Some of you may have been referring to the original demo Half-Life: Day One, which contained the first fifth of the game but was only made available to customers purchasing certain graphics cards. 3: Half-LifeThe demo for Half-Life was suggested several times. I don’t know about you, but I completely lost track of how many times I played this demo prior to the release of the full game, leaving a trail of destruction through Miami that would only be matched when someone gave Michael Bay a camera and a folding chair with his name on the back of it. It also featured a giant mechanical spider, because it was 1999.įun it most certainly was, although that should have been no surprise considering it had a dedicated burnout button and car chases are pretty much the coolest things since the other side of the pillow. It was the world’s first glimpse of a new kind of Final Fantasy, and also marked our first taste of the somewhat misleading gunblade, a vibrating sword you couldn’t actually shoot anyone with. Either, really how many Assassin’s Creed games are coming out this year again? Anyway, the demo itself was as well-proportioned as its new, more realistic character models were, with Squall and his crew’s battle through a city under siege and back again easily clocking in at over 30 minutes. To put that in perspective that’d be a lot like Ubisoft releasing a demo for one of next year’s 17 Assassin’s Creed games the day after we all buy Assassin’s Creed Unity. The demo for Final Fantasy VIII was first made available in 1998, nearly a full year ahead of the game’s eventual western release in the back half of 1999. 6: Final Fantasy VIIIComing in at number six this time is the demo for Final Fantasy VIII which, at the time, was one of the most highly-anticipated PlayStation games ever.
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